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Software and Programming III

Short name: SP3
SITS code: BUCI056H6
Credits: 15
Level: 6
Module leader: Keith Mannock
Lecturer(s): Keith Mannock
Online material:

Module outline

This module provides students with the necessary skills for developing software using object-oriented and functional programming paradigms. This ranges from learning object-oriented concepts, designing object-oriented so6ware using a proven methodology and tools, to learning how to program in an object-oriented and functional style. The module provides a detailed examination of Software Design Patterns and the emerging functional features of current day object-oriented programming languages. The programming language for 2020-21 is Java.


The main aim of the module is to provide students with the necessary skills for developing software using the object-oriented and functional programming paradigms.


  • The object model and how it is realised in various object-oriented languages (e.g., Kotlin, JavaScript C#, Java, Scala, Swift, ...)
  • Further development the ideas of inheritance, polymorphism, and abstraction
  • Language features: nested classes, closures, higher-order functions, meta-objects, etc.
  • The functional paradigm - Abstract data types, polymorphic types, static typing and type inference. Recursion and induction. List processing. Higher-order functions. Eager and lazy evaluation. Imperative features. Signatures, structures, functors, typeclasses, monads
  • An introduction to Test Driven Design (TDD) and Behavioural Driven Design (BDD)
  • The use of an Integrated Development Environment (IDE) for software development: e.g., editing, debugging, compilation, etc.
  • Modularity, versioning, packaging, and managing the build process
  • Design Pacerns and Anti-Patterns and their application to sobware design
  • The SOLID (Single responsibility, Open-closed, Liskov substitution, Interface segregation and Dependency inversion) approach to object oriented programming and design
  • Code refactoring and analysis
  • Concurrency and agents/actors


Timetables, locations and term dates

Programme specific timetables are listed in the handbooks available for each programme. Please consult the relevant programme page.

Enrolled students can find their personal teaching timetable and the location of classes on their My Birkbeck profile.


A portfolio of programming coursework consisting of individual, pair and group assignments.


75% - Three hour unseen on line or written examination
25% - Practical programming assignment(s)

Recommended reading

  • Course notes on Moodle
  • TBC
  • ...